GASOLINE is a post Tresspasser Dragon Age: Inquisition roleplay set in 9:50 Wintermarch, Dragon. The Inquisition has been disbanded, refusing to bend knee to the Chantry. Solas knows to much about the inquisition anyways- their weaknesses, fears, names, who their families are. He could use this information to his advantage if they were to revolt against him. He plans on destroying the world, creating a new one in his perfect image. Release the Evanuris, bring the world back to the time of the elves. But, unknown to most of the world, Solas is slowly becoming corrupted- and rumors of the sixth blight and a new archdemon emerging are lose on the tongues of spies and maids alike. The new Inquisition, under it's new alias, works diligently from the shadows and away from the eyes of nobility and the hierarchy of Orlais and Ferelden to gain information and armies to combat this new threat on the horizon. The fate of Thedas is in your hands- what role will you play in it's future? Will you be the light in the storm, or the gasoline that helps it to burn?

ANNOUNCEMENT 09.17.17 GO TAKE A LOOK AT OUR LATEST UPDATE!
ANNOUNCEMENT 08.02.17 july of the month winners have been cast and gasoline's first activity check is in swing. CHECK OUT OUR OTM WINNERS & ACTIVITY CHECK !
ANNOUNCEMENT 07.20.17 july of the month nominations have begun and the masquerade ball event is still under way. <3
ANNOUNCEMENT 06.27.17 june of the month voting has now begun- voting will last until friday 06.30.17
ANNOUNCEMENT 06.20.17 of the month nominations are now open for submission. nominating will span from 06.19-06.26 with voting from 06.27-06.30. also, we would like to welcome BASILEUS to the staff team as our final mod- completing our staff team!
ANNOUNCEMENT 06.12.17 we've only bee open for a little over a week and we already have 32 accounts- 9 member accounts and 23 actual character accounts. you guys are the bomb and the staff are so grateful to be apart of something so special and unique- our members truly do make this site amazing! also big welcome to ZEN as our final admin to the staff team, and DAN and SISSY as the first mods to join the staff team. <3
ANNOUNCEMENT 06.04.17 we're open for business guys!
ANNOUNCEMENT 06.03.17 Site development is well under way and ahead of schedule! The site should be opening within the next few days or so. We would also like to welcome ALICE to the staff team!
ANNOUNCEMENT 00.00.00 words words words words
ANNOUNCEMENT 00.00.00 words words words words
ANNOUNCEMENT 00.00.00 words words words words

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all the people say You can't wake up, this is not a GASOLINE. dream You're part of a machine you are not a human being

 
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 minor role claim, for minor organizations
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MINOR ORGANIZATION ROLE CLAIM

All Minor Organizations will be included here for you to claim roles. Some examples include Antivan Crows, Heretic Organizations, Bandit Groups, Mercenary Groups, and Bull's Chargers. Most of these have unlimited member caps. If you are looking for your organization and cannot find it here, check out the Major Organization thread to ensure it is not there before PM'ing an Admin to ask for it to be added.

Some roles have already been filled by canons- but if the canon is not written in their membergroup color, the canon has not been taken and this position/canon is still available. If we have missed any roles, please let a staff member know so that we may add it to the database.

post in code when posting your claim or reserve to this thread!

claiming
CODE
<a href="linktoprofile"><membergroup>First Last</membergroup></a> - Position
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THE DALISH
THE KEEPERS

Keepers serve as the spiritual guides and leaders of each Dalish Clan. When claiming, please identify which clan your character is a part of.

2/unknown
SUMIA SYLVARI | SYLVARI CLAN
ASHAREN LAVELLAN | LAVELLAN CLAN

THE HAHRENS

The Hahrens reiterate Elven lore and tend to the children of the clan. When claiming, please identify which clan your character is a part of.

0/unknown
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THE WARLEADERS

There is only one war leader per clan. When claiming, please identify which clan your character is a part of.

0/unknown
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THE HEARTHMISTRESSES

There is only one hearthmistress per clan. When claiming, please identify which clan your character is a part of.

0/unknown
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THE CRAFTERS

There is only one crafter per clan. When claiming, please identify which clan your character is a part of.

0/unknown
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THE HALLA KEEPERS

There is only one halla keeper per clan. When claiming, please identify which clan your character is a part of.

0/unknown
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THE HUNTERS/HEALERS

All other members of Dalish clans will be included in this section, as most operate as Hunter and/or Healers. When claiming, please identify which clan your character is a part of.

0/unlimited
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"No day but today." DISCORD: cori_wonderland#1774
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FRATERNITIES OF ENCHANTERS
AEQUITARIANS

They promote a moderate and popular viewpoint that mages must use their abilities in a responsible and ethical manner, regardless of Chantry law. Aequitarians believe that all mages should help people and follow a set of rules and ideals. In practice, this usually means operating within the more reasonable tenets of Chantry law.

0/unlimited
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ISOLATIONISTS

They wish to separate themselves from the Chantry and even civilization altogether, both in order to practice magic without scrutiny and to ensure their powers do not negatively affect "ordinary" folk.

0/unlimited
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LIBERTARIANS

They desire the Circle to become an autonomous, self-regulating order without Chantry involvement at any level.

0/unlimited
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LOYALISTS

These members follow the Chantry's word as it is written. They are often called "Chantry apologists" for accepting and enforcing the Chantry's and the Templars' ever-present supervision.

0/unlimited
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LUCROSIANS

These members prioritize the accumulation of wealth, with the gaining of political influence a close second. They are few in number.

0/unlimited
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"No day but today." DISCORD: cori_wonderland#1774
Alice
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ANTIVAN CROWS
GUILDMASTERS

The Guildmasters are the leaders amongst the Crows and each watch over a respective House.

0/20
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TALONS

Talons are high-ranking members of the Antivan Crows. There are only 8 Talons.

0/8
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MASTERS

The Masters are high-ranking assassins who accept and handle assassination contracts.

0/unlimited
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ASSASSINS

These are the rank and file members of the guild.

1/unlimited
NYSSA AUR'OR

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FERELDEN ORGANIZATIONS
ASH WARRIORS

The Ash Warriors are an elite and renowned unit of Fereldan fighters who use vicious mabari war dogs in battle. According to the legend their training is considered to descend from the dwarven berserkers. They are pious mercenaries who work for no pay, instead working for whatever cause they deem just.

0/unlimited
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BLACKSTONE IRREGULARS

The Blackstone Irregulars are an independent mercenary group operating out of Ferelden. There are three Blackstone Liaisons that can be found. One is in the tavern in Lothering, one is in the Gnawed Noble Tavern in Denerim, and one is outside the chantry in Redcliffe.

0/unlimited
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BLADES OF HESSARIAN

The Blades of Hessarian are an armed religious milita operating along the Storm Coast of Ferelden. They claim their work is often misunderstood and their true purpose is to serve Andraste and whoever proves worthy of wielding them.

0/unlimited
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CHASIND WILDERS

The Chasind Wilders are a human tribe dating back to ancient times.

0/unlimited
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DISCIPLES OF ANDRASTE

The Disciples of Andraste are a group of people who came together after the death of Andraste for the purpose of protecting and continuing her legacy.

0/unlimited
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MAGES' COLLECTIVE

The Mages' Collective is a group of magi, comprising of both Apostates and Circle mages, that conspire to operate outside the restrictions and oversight of the Chantry.

0/unlimited
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FREE MARCHES ORGANIZATIONS
THE COTERIE

The Coterie is the principal thieves' guild of Kirkwall. Its activities range from extorting money from local merchants to assassination contracts. The Coterie has many associates throughout Kirkwall and the organization is composed of several groups, each with their own directive and leader.

0/unlimited
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FLINT COMPANY

The Flint Company is a mercenary group operating out of Free Marches.

0/unlimited
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KIRKWALL CITY GUARD

The Kirkwall City Guard is the official army of Kirkwall. Answerable to the viscount, it's responsible for law and order in Kirkwall and its surroundings. Matters of crime and contraband fall to the City Guard who walk the patrols and undertake the investigations.

0/unlimited
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RAIDERS OF THE WAKING SEA

The Raiders of the Waking Sea is a loose confederation of ships and piratical raiders who ply the numerous seas and coasts of Thedas. The organization has no known leadership. It is instead a collection of ships, each its own sovereign vessel with its own rules, people, and leader.

1/unlimited
ISABELA | CAPTAIN
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"No day but today." DISCORD: cori_wonderland#1774
Alice
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ORZAMMAR ORGANIZATIONS
ORZAMMAR ROYALTY

0/1 KING — PYRAL HARROWMONT

THE ASSEMBLY

The Assembly, also known as the Assembly of the Clans, is the central legislative political body of the dwarven kingdoms.

0/1 STEWARD — FIRST LAST

0/20 DESHYRS
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THE CARTA

The Carta is a powerful and ancient dwarven crime syndicate headquartered in Dust Town in Orzammar.

0/unlimited
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LEGION OF THE DEAD

The Legion of the Dead is an independent branch of the dwarven army that answers directly to the monarchy of Orzammar. It is considered to be the most intimidating and devastating force in the dwarven military and many attribute this to the fact that the Legionnaires consider themselves to be already dead.

0/unlimited
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MERCHANTS' GUILD

The Dwarven Merchants' Guild is a powerful and extensively connected organization comprised of surface dwarves. Some of the Guild's members left the dwarven city of Orzammar to pursue business and trade on the surface while others joined after being exiled from the city. Please identify if your character is a kalna (maintaining caste and rank) or an ascendant (leaving Orzammar traditions behind).

1/unlimited
BIANCA DAVRI
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THE SHAPERATE

The Shaperate is a peculiarly dwarven institution, a kind of organic library. The dwarves consider that those who walk the path of the Shaperate and document lore, history, and events in the Stone via the Memories will eventually be blessed by the Shaperate.

0/1 SHAPER OF MEMORIES — FIRST LAST

0/1 SHAPER OF GOLEMS — FIRST LAST

0/1 SHAPER OF STONE — FIRST LAST

0/unlimited — SHAPER ASSISTANT
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0/unlimited — SCHOLAR
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0/unlimited — SHAPERATE SCRIBE
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0/unlimited — SHAPERATE CATALOGER
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SILENT SISTERS

The Silent Sisters is a fighting order of female dwarven warriors in Orzammar dedicated in unarmed combat. Most members cut out their tongues in honor of the woman who founded the order.

1/unlimited
ZESI ZYLNEY
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"No day but today." DISCORD: cori_wonderland#1774
Alice
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OTHER/MISCELLANEOUS
BULL'S CHARGERS

The Coterie is the principal thieves' guild of Kirkwall. Its activities range from extorting money from local merchants to assassination contracts. The Coterie has many associates throughout Kirkwall and the organization is composed of several groups, each with their own directive and leader.

3/unlimited
THE IRON BULL
BRYNN ROTHE
SKINNER

FOG WARRIORS

The Fog Warriors are a group of freedom fighters native to the jungles of Seheron. They seek to make it independent from both Qunari and Imperium rule. They arrive silently amid a deep and unnatural fog that is assumed to be magical, but some suspect it to be alchemy. They paint their armor and skin a pale white to blend into their surroundings. Each group of warriors has its own fog dancer who recites the legends of old.

0/unlimited
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IMPERIAL CHANTRY

The Imperial Chantry is a denomination of the Chantry centered in the Tevinter Imperium. The Imperial Chantry does not recognize the Divine of the Chantry of Andraste in Orlais, but elects its own Imperial Divine—sometimes called the "Black Divine" by the Chantry of Andraste.

0/1 THE BLACK DIVINE — FIRST LAST

0/unlimited
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MAGISTERIUM

Magisters are members of the Magisterium, the upper house of the Tevinter Imperial Senate.These coveted seats are split among the Circle of Magi, the Chantry, and the major families- who are currently all mages. Their edicts rule the Tevinter Imperium.

0/20 MAGISTERS
DORIAN PAVUS
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FRIENDS OF RED JENNY

The Friends of Red Jenny are an enigmatic organization present throughout Thedas. According to Sera, the Friends of Red Jenny are a secret society that perform elaborate revenge schemes ranging from petty thievery to contractual assassinations on those who would prey on the lowborn of society.

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THE AVVAR TRIBE

They were one of the tribes of the Alamarri. Although often referred to as a single entity, the Avvars are actually groups of small tribes who operate independently of each other. The only unifying concepts that the Avvars share are their beliefs and culture.

0/unlimited
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